using GameFramework.Fsm;

namespace StarForce
{
    /// <summary>
    /// 三消游戏状态机
    /// </summary>
    public class EliminateFSM : FsmState<EliminateGame>
    {
        private EliminateGame m_Owner;

        public EliminateGame Owner
        {
            get { return m_Owner; }
            private set { m_Owner = value; }
        }

        protected override void OnEnter(IFsm<EliminateGame> fsm)
        {
            base.OnEnter(fsm);
            m_Owner = fsm.Owner;
        }
    }
}